Devils in the Nentir Vale

The Dark Sun, Part 3
Episode 30-August 27, 2012
View
Freeing the Elven Village
Episode 19

Attendance

Character Race Class Player
Dungeon Master God Supreme Being Kanova
Alston Gnome Psion/Rogue Jon
Hrothgar the Stout Human Warden Dwayne

Plot Summary
A letter had been found in Fort Moonruby and brought back to the safehouse in Fallcrest.
Once back in town, the party was approached by one of Kelson’s former guards, Kevrry. He asked the party to escort him back to his village, Delgall, which lies to the south of Fallcrest.

The prisoner, Vera, was brought to Lord Perseus, as she requested. She revealed herself to be the Duchess of Gardmore Abbey, and had been kidnapped by the Forgotten because she knew too much about them.

While in the presence of Lord Perseus, he told the party about the mystery surrounding the elf village of Moonruby. Even though the lord had sent two groups of guards to the village, nothing had been heard in some time. Perseus offered the party 150 GP up front to scout the village for any information they could find. An additional 100 – 120 GP would be delivered to the party upon receipt of a scouting report, and possibly double or triple that amount if any threats discovered were dealt with.

Ta’Maira Rain’Cloud, who was in court when the party accepts this quest, offers them 150 GP to return any information about Moonruby to the Rain’Cloud Manor house before returning to Perseus.

Xansterr the Ignorant told of the unfortunate occurance of the party’s safehouse in Fallcrest burning to the ground. The Honest Few contacts move to Fort Moonruby. The party also garnered the help of Kevrry in the investigation of the Village of Moonruby.

As they travel to the former village site, the party comes upon a former resident of the village of Mistwatch, and learn that adventurers are being raised as undead there.

They also see some of Kelson’s men robbing a carriage. Unable to help, the party swears to make Perseus aware of these crimes.

Upon exploring Moonruby, the party fights several elves, who seem to be under some sort of strange compulsion, as though their pain receptors were inhibited. After the first fight, one escapes, and the party is able to follow her tracks to Moonruby.

Once at the site, the party could tell that the population had been hastily evacuated, and the village had been sacked. Many had been slaughtered by something that came out of the nearby woods. In the village center stood the town hall, which had had its door barred from the inside.

They could hear a loud grunting, and a large, intelligent bugbear burst out. Several of the strangely-behaving elves appeared. The party nearly defeated the bugbear, but it managed to escape. A Yuan-Ti noncombatant was found in a side chamber.

Episode Rewards

Encounter Total Party XP XP Per Member
Total Episode 1150 287

Loot

Encounter Item Level Value Story Item?
“Nice Guy” Money from Perseus 150GP N
Town Hall fight 360 GP N
Town Hall fight Time Link Chainmail +1 4 840 GP N
View
Fraley Scores Again
Episode 18

Attendance

Character Race Class Player
Dungeon Master God Supreme Being Kanova
Karl Fraley Human Bard Ryan
Shinto Felltail Tiefling Wizard Erik
Hrothgar the Stout Human Warden Dwayne
Gruuruu Human Monk Eugene

Plot Summary
The episode began in Fallcrest, with the party saying good-bye to Fo Rain’Cloud. Fo left Fallcrest, and also said good-bye to his god, Pelor.

The party received three quests.


  • Lord Perseus of Fallcrest asked to see them about something.
  • A group of bandits had taken up residence west of Fallcrest and needed to be dealt with.
  • An elven village hadn’t been heard from in quite some time, and the party was needed to uncover this mystery.

The party decided to take out the bandits to the west of Fallcrest. They met up with a weirdo human monk named GruuRuu, and he joined the compatriots.
They travelled to the bandits hideout, and GruuRuu scouted ahead. They found a fort, which had been known by the name Fort Moonruby. The bandits were there, celebrating a haul, and the party attacked. The bandits were handily slain, but the bandit leader, Brianna, survived and escaped.

The bandits had had a prisoner, Vera, who wished to be returned to Fallcrest. In the treasure room of the fort, the party found the dragonborn scroll mentioned by the Honest Few. It seems that when a dragonborn comes near the scroll, the scroll delivers a specific, unique message to that dragonborn. As Abraxus was not with the party, they were unable to test it out.

Karl also discovered that he could “attune” the tower just outside the fort to himself, and it would function as a searching spotlight at his command.

The party decided to leave Taloklaxus the wyrmling dragon in the treasure room and return to Fallcrest. The party also agreed to donate half their loot to begin building Taloklaxus’ hoard.

On the road east to Fallcrest, the party saw an explosion of birds and heard a loud noise from ahead. Karl sensed an item of importance. They heard a human’s voice bellowing at his underlings.

In a clearing, they found a cart that had half slid into a sinkhole, with several cultists gathered around it. The party recognized the human atop the cart as Russell Lorie, a cult leader of some renown. The cultists were busy fighting off spiders that had emerged from the sinkhole.

The party engaged the spiders, and as battle raged, Karl heard a voice in his head calling to him. A bear and two wolves emerged from the nearby wood, hungry and looking for an easy meal. Lorie was in possession of a powerful artifact of evil, the second of the three Fraley artifacts. It was a knife in the shape of a phoenix, and from it a demon emerged and began to attack Lorie.

Karl uttered the haiku that he’d found inscribed in the first of the Fraley tombs, and the demon vanished. Lorie and his followers were killed, the bear and wolves were also put to the sword, and the spiders died as well. Someone saw a drider inside the sinkhole, and the followers of Lolth were implicated as part of the situation. This is an omen of dark times ahead.

The party, tired and ready for rest, continued to Fallcrest.

Episode Rewards

Encounter Total Party XP XP Per Member
Fort Moonruby Bandits 1200 240
Cultists,Spiders,Beasts,Demon 1150 287

Loot

Encounter Item Level Value Story Item?
Fort Moonruby Bandits Cash - 550GP;50SP;5CP N
Cultists,Spiders,Beasts,Demon Potion of Healing 5 50 N
Cultists,Spiders,Beasts,Demon Cash 120GP N
Cultists,Spiders,Beasts,Demon Fraley Dagger ? ? Y
Cultists,Spiders,Beasts,Demon Riding Horse Level 1 Brute 75 N
Cultists,Spiders,Beasts,Demon Journal of Russell Lorie - ? Y
View
You're Not the Boss of Us
Episode 17

Attendance

Character Race Class Player
Karl Fraley Human Bard Ryan
Abraxus Dragonborn Fighter Matthias
AshiBeni ’RainCloud Half-Elf Wizard Kanova
Alston Gnome Psion/Rogue Jon
Shinto Felltail Tiefling Wizard Erik
Hrothgar the Stout Human Warden Dwayne

Plot Summary
The episode began with the party on the road, with Yakov, the former Iron Circleite prostrate before the party, begging for his life. The PCs decide to let him live and return to Fallcrest.

Close to reaching Fallcrest, AshiBeni is engulfed in bright light and vanishes. The party is approached by Aluthana, a female elf member of the Honest Few. She informs the party that they’ve been followed during their time in Fallcrest, and that the Kelson and his thieves, the River Rats, are away from their hideout currently, and the Honest Few would like to enlist the great Alston and his band to break into the Lucky Gnome (Kelson’s taphouse in Lowtown), and retrieve an item for them. The party agrees to this idea.

They then returned the dragon scales from Karonzaxus’ lair and retrieved the experience points and a +1 Longsword as payment.

The Honest Few gave the party a hideout just on the south edge of Fallcrest, and asked them to pursue the quest, mentioned above, for them. The party gladly accepted the property as a place to keep their prisoner, Yakov, and the dragon wyrmling, Taloklaxus.

They then went to the Lucky Gnome to break in and retrieve (???). While the rest of the party created a diversion outside, Alston snuck in and began looting the place, everything he could get his hands on being placed in the Bag of Holding. The distraction entailed getting a drunk guard to heave out a few kegs, which Hrothgar drank lustily. As is common with free beer, a crowd gathered, and this created an outstanding distraction for Alston to make his way to the third story of the Lucky Gnome.

Once Alston made it to the third floor, he discovered that the whole heist had been a set up. Kelson and many guards appeared. They seized the Bag of Holding, and explained that to get it back, Alston and the party would have to break into and search four locations around Fallcrest to search for a dragonborn scroll. Alston refused, and demanded the Bag be returned. He ghost-sounded for help, and IT WAS ON!

Hrothgar, Abraxus, and Shinto headed for the third floor to rescue Alston, while Karl stayed outside to attempt to assist from there. The party quickly determined that they were vastly outgunned and made the gentlemanly decision to GTFO! There was a lot of running, and Shinto helped set fire to the place. Hrothgar, Karl, and Alston managed to escape, with Abraxus and Shinto getting knocked unconscious and captured.

Fortunatley, the elves who have taken the party under their wing had moles planted in the Kelson’s organization, and had Abraxus and Shinto sprung. The party met up back at the shack. The partial destruction of the Lucky Gnome, and the damage done to Kelson’s reputation earned a huge payoff by the elves.

Obstacles Defeated

Dealing with Kelson

Monster Role Level Number XP for 1 Total XP
Kelson ? 7? 1 ? ?
Lowtown Town Guards ? 6? Lots ? ?

Episode Rewards

Encounter Total Party XP XP Per Member
Dealing with Kelson 2400 480

Loot

Encounter Item Level Value Story Item?
Dealing with Kelson Hat of Disguise 10 5000 GP N
Dealing with Kelson 2 Potions of Healing 5 50 GP Each N
Dealing with Kelson Amulet of Life +1 5 1000 GP N
Dealing with Kelson Flowform Cloth Armor +1 4 840 GP N
Dealing with Kelson Dragonclaw Hide Armor +1 4 840 GP N
Dealing with Kelson 678 GP
Dealing with Kelson 125 SP
Dealing with Kelson 690 CP
View
Our very own dragon!
Episode 16

Attendance

Character Race Class Player
Karl Fraley Human Bard Ryan
AshiBeni ’RainCloud Half-Elf Wizard Kanova
Marana Human Warlock/Rogue Heidi
Alston Gnome Psion/Rogue Jon

Plot Summary
Continuing through the lair of the former dragon, Karonzaxus, the party overcame the final obstacle to the recovery of 15 adamantine dragon scales. In the final chamber they discovered a number of kobolds, including the kobold leader, a wyrmpriest named Varza.

It seems the kobolds had moved into the dragon’s lair after a band of adventurers killed Karonzaxus. The kobolds (of the Fireclaw tribe) also found an orphaned adamantine dragon wyrmling, Taloklaxus. Varza began demanding that Taloklaxus kill goblins and other humans the Fireclaws had been able to kidnap and bring to the lair. The wyrmling, being immature and looking for a foster family, began to do as Varza demanded, even though it felt bad about it.

By the time that the party arrived, Taloklaxus was rueful enough about this situation that she listened when AshiBeni began to appeal to Taloklaxus’ better nature in Draconic. As the rest of the party dealt with the Fireclaws, Ashi and Karl got the dragon to refuse to fight and it flew from the lair and curled up outside the cave mouth.

The party (with the help of several natural 20s) handily defeated the kobolds, and even though Varza surrendered and pledged the support of the Fireclaw tribe if the party were to take care of a goblin problem the Fireclaws had, the party declined the offer and killed her. Taloklaxus joined the party as its first mascot/pet.

After retrieving the last 15 scales from Karonzaxus’ corpse, the party began to travel back to Fallcrest. They observed two spined devils (spinagons) flying high above, and as the spinagons saw them, they turned to the direction the party was heading. The party surmised that the spined devils were looking for them, and they were right.

Alston and AshiBeni’s raven scouted ahead, and ascertained that the five humans and two spined devils wore the round chain of the Iron Circle. The party then found advantageous ground, set up several snares, and surprised the Iron Circlites. A difficult battle then ensued, and the Battle Standard of Healing proved to be worth its weight in gold, as the party dropped to unconsciousness several times under the poisonous spines of the devils.

The party proved itself resilient, and defeated the threat. After the battle wound down, it was discovered that Yakov, the Dark Adept that was captured in Fraley’s tomb, was chained by the neck and had been the one to positively identify the party. The party had not yet killed him as the episode ended, and Yakov promised to never again lie to them and claimed to have knowledge of the Iron Circle’s plans.

Obstacles Defeated
The skill challenge to tame Taloklaxus for 400 XP

Encounter: Fireclaw Kobolds in Karonzaxus’ Lair

Monster Role Level Number XP for 1 Total XP
Kobold Tunneler Minion Skirmisher 1 3 25 75
Kobold Quickblade Skirmisher 1 3 100 300
Kobold Dragonshield Soldier 2 2 125 250
Kobold Wyrmpriest Elite Artillery (Leader) 5 1 400 400

Encounter: The Iron Circle

Monster Role Level Number XP for 1 Total XP
Iron Circle Guards Soldier 3 4 150 600
Iron Circle Dark Adept Controller (Leader) 3 1 150 150
Spined Devils (Spinagons) Skirmisher 4 2 175 350

Episode Rewards

Encounter Total Party XP XP Per Member Loot
Fireclaw Kobolds in Karonzaxus’ Lair 1425 374 75GP; Leather Armor of Dark Majesty +1 (L4); Bag of Holding (L6)
The Iron Circle 1100 220 60GP; Potion of Healing
View
First Time in Fallcrest
Episode 14

Attendance

Character Race Class Player
Karl Fraley Human Bard Ryan
Gnarsh Half-Orc Barbarian Eugene
Abraxus Dragonborn Fighter Matthias
AshiBeni ’RainCloud Half-Elf Wizard Kanova
Alston Gnome Psion/Rogue Jon

Plot Summary
After a restless night at the Tower of Vanamere, the party resumed its journey to Fallcrest. The rest of the journey was uneventful.

Upon arrived at the river city, the party met the dragonborn ferryman, Medresh Shelem. He and Abraxus struck up a conversation where the rumor was heard that the colder than usual spring is due to Calastryx the White Dragon working with harpies in the Winterbole Forest.

The party then went to Teldorthan’s Arms, the store and shop of the dwarf weaponsmith, Teldorthan Ironhews. Teldorthan told them of the adventurers that hired him to make some dragonscale armor. These adventurers traveled to a dark wood north of Fallcrest and slew the adamantium dragon, Karonzaxus. Teldorthan then offered the party 200 GP or a +1 weapon or armor if they would go back to Karonzaxus’ lair and retrieve 15 dragon scales and return them to Teldorthan. The party accepted.

As the party made their way through the Lower Quays of Fallcrest, they fell into a game of Goblin Army (a dice/bluffing game) with an attractive half-elf female. Alston found the game to be of his liking, unfortunately the game was a ruse. As they played, three tough human thugs surrounded the party with nefarious intent. As Alston attempted to pick the half-elf’s pocket, the situation degenerated quickly into a battle with these thugs and grifters, who it was revealed were members of the River Rats, a well known thieves’ guild from Fallcrest. In the ensuing battle Gnarsh died an ignoble death, and there was much wailing in the streets (not really)

Alston revealed his history with the River Rats. It seems he used his psionic powers to seduce and steal a turquoise gem from the daughter of the halfling leader of the River Rats, whose name is Kelson. In addition to leading a thieves’ guild, Kelson also owns and operates a tavern in the Lower Quays by the name of the Lucky Gnome.

After the battle the party made their way to the house of AshiBeni’s family in the Upper Quays of Fallcrest, in the shadow of the Temple of Erathis. There they met several of Ashi’s siblings, notably Ta’Mairra, Rude, and Liliana. Fo, Ashi’s brother, also is in Fallcrest, but stays at the House of the Sun, the Temple to Pelor, where he is a paladin.

Over the next three days, the party holed at the family house, where Karl created several potions of cure light wounds. Ashi and Abraxus took a carriage to the RainCloud manor house, which lies about 5 miles north of Fallcrest. Ashi was greeted rudely at the door by her sister Baratunde, and told to leave, that Ashi was not wanted.

During this interval, the head priest at the House of the Sun, a firey dwarf named Grundelmar, asked the PCs to venture into Fallcrests catacombs and recover a magical tome known as the Anusari Codex. He told the PCs to look out for a necromancer named Traevus, also a dwarf, whom Grundelmar believes also seeks the Anusari Codex.

Megoras, a nobleman that Ashi’s family had long connections with, also sought the party’s help in recovering a ritual book he was to have delivered.

Obstacles Defeated

River Rats

Monster Role Level Number XP for 1 Total XP
Market Green Grifter Lurker 2 1 125 125
Lowtown Kneebreaker Brute 3 3 150 450
Lowtown Urchin Skirmisher 1 2 100 200

Episode Rewards

Experience:775 XP for the River Rats Total. Per character:155XP

Loot:A Level 3 Treasure parcel recovered from the River Rats stash house in the Lower Quays (380 GP?)

View
Travelling to Fallcrest
Episode 13

Attendance

Character Race Class Player
Karl Fraley Human Bard Ryan
Gnarsh Half-Orc Barbarian Eugene
AshiBeni ’RainCloud Half-Elf Wizard Kanova
Marana Human Warlock/Rogue Heidi
Alston Gnome Psion/Rogue Jon

Plot Summary

After the events at Restwell Keep last week, the party decided to travel to Fallcrest, where perhaps their reputation is cleaner. On the first day of the two day journey, soft drizzles turned into heavier rain. A small group of lizardfolk from the Witchlight Fens set upon the party, attempting an ambush. The party routed the beast-men, although the Brackmarsh tribes Marsh Mystic was able to escape.

The rain continued, and progressed into a storm. As the day wore on, the temperatures dipped, and the party realized that they would have to find shelter, or face exposure. A look at the map, and the party saw that Vanamere’s tower was nearby.

Vanamere’s Tower was build long ago. After it’s mysterious builders died, it fell into disrepair until a few weeks ago, when the Lord Warden of Fallcrest, Faren Markelhay, decided to rebuild it as a guard post against the monstrous threats of the Cloakwood, Witchlight Fens, and Ogrefist Hills, all nearby.

Scouting the area, Alston saw several humans with their faces painted with yellow skulls holding a dwarf captive. The party decided to use a surprise round to rout the yellowskulls, and battle ensued. As the fight progressed, the dwarf revealed itself as a doppelganger, and six zombies wearing tabards of Fallcrest entered later. The party persevered, and from a hole in the floor of the crumbled ruins of the tower, the party heard voices and saw the flickering of a campfire.

Thugs as they are, the party proceeded to dump all the yellowskull and zombie bodies down the hole and plug it with a giant’s skull they found nearby. Heroic!

The storm, far from letting up, seemed to grow in intensity, and as the group took a short rest, a bolt of lightning dislodged a portion of the towers rock, and from it tumbled a scroll tube containing a scroll of Hand of Fate, which Alston recovered.


Rewards

Experience
For defeat of the lizardfolk, the party was awarded 490 total XP or 98 XP each. For the encounter with the yellowskulls and zombies, the party was awarded 878 total XP, or 175 each. Grand total for the episode; 1368 or 273 each.

Loot
Scroll Case (25GP)
Scroll of Hand of Fate ritual (175GP)
Small pouch containing 20GP
Amulet of Protection +2 Level 6 Item (Awarded next week)

View
Justice is Blind...and deaf...and dumb
Episode 12

Plot Summary

This week’s episode began with the party having just taken a short rest in the Kruthik’s hive. When they emerged back into the main area, they found that the Iron Circlites they’d captured were not to be trusted, and had escaped. Thankfully, they’d not cut the rope to the chamber, and the party was able to get out.

As the party made their way, they stumbled upon the Crossroads, a sort of fencing operation in the Chaos Scar that enables the civilized peoples of Restwell Keep to trade with the savage races of the Chaos Scar. Restwell Keep has been known to “disappear” people into the Scar through the Crossroads, as well. See the Crossroads entry in the wiki under Places.

As Alston, AshiBeni and AshiBeni’s familiar raven (no name yet!) scouted the Crossroads, the rest of the group stayed behind. They found a human caged in the Gibbet Tree with three hobgoblins standing guard. A tiefling female was training crested felldrakes just outside the trading post, and a group of various humanoids were inside. The boneyard appeared to have restless dead syndrome.

Being they carried a large amount of loot from Fraley’s treasure hoard, the party decided to leave well enough alone at the Crossroads and headed back to Restwell Keep. They were met with suspicious askance glances from the townspeople and a close eye by the town guards. After asking around, it was found that Drysdale and his men were blaming the party for the fracas with the crested felldrakes a few days before. They rented a room from the disapproving Mother Aran at the Stumbling Giant, and decided to split up and investigate happenings and complete quests.

Alston found his way to Fountain Square and asked around about Drysdale. He found out that Drysdale had requested that a platoon of dwarven mercenaries from Hammerfast come down to Restwell Keep to bolster security. Another rumor revealed that a gold dragon worshipper of Erathis may also be on the way to assist with the problems in the Keep.

AshiBeni met up with her old schoolmate, Ruanna Lorewise, just outside the private apartments row in the Outer Bailey and chatted about old times. Ruanna recommended to AshiBeni that the party leave the Keep and lay low for a while. It seems that AshiBeni’s adoptive brother, Fo, has finally found a god to suit his paladinhood, but Ruanna didn’t know which one it was.

Karl met with Cousin Reginald about his foray into Grandfather Dystrachan’s hoardspace. Through the course of the conversation, Cousin Reginald revealed that he expected the party to recover a specific item; a silver plate engraved with images of fish. When Karl revealed his contract for the services of the Iron Circlites written in their own blood, Reginald grew very excited.

Gnarsh and Abraxus met with Oneus Earthmane just a few doors down and Oneus finally presented them with the staff the party had recovered from the Pillar of Eyes (Episode 5) and the crystal shard they recovered from the cavern of the weird drakes (Episode 8). It turned out that the crystal and the staff could easily fuse into one item; a +1 staff with a concealing and pushing daily power. The power’s command word is: “Skidousch!”

Meanwhile, the conversation between Karl and Cousin Reginald had taken an ugly turn, when Karl revealed the presence of the goblet of eyes (Held on Abraxus). Cousin Reginald then demanded Karl turn over the goblet, and sent two of his thugs with him to procure it. As Karl stepped outside Cousin Reginald’s private quarters, Gnarsh and Abraxus were just leaving Oneus’, and AshiBeni was standing nearby with Ruanna. Alston was nowhere to be seen.

What happened next could appropriately be called a klusterfunk. AshiBeni’s raven familiar (Noanammie?) tried to fly to Karl’s shoulder, and the thug knocked it to the ground. Karl attempted to flee, fruitlessly yelling at the town guards to attack, and he was knocked to the ground as well. Abraxus and Gnarsh closed on the thugs as Cousin Reginald emerged from his private apartment. Cousin Reginald immediately sensed the evil of the goblet of eyes held in Abraxus breast pocket, and grabbed for it. Abraxus resisted, and Cousin Reginald flooded his mind with wicked fantasies that left Abraxus dazed. AshiBeni tried to use Mage Hand to prevent Cousin Reginald to get ahold of the goblet, but it was no use. Once in his grasp, Cousin Reginald threw off his disguise as a foppish dandy, and revealed his true form; and 9 foot tall devil with burnt red skin, malicious curving horns, and huge outstretched bat-wings. Massive Evilgasm! He burst skyward with the goblet, leaving his thugs to fend for themselves.

The thugs tried to bolt for the gate out of Restwell Keep, but the gate slammed shut, and the town guard was able to subdue them and Ruanna. In one last quick move, AshiBeni turned invisible and saved herself from being imprisoned.

For several days Karl, Gnarsh, and Abraxus were held in the jail of Restwell Keep. Karl shared a cell with one Tordek Wyrmsbane, a cousin to Carsaadi Wyrmsbane, the man-at-arms killed by the weird drakes in Episode 5. AshiBeni was able to buy the loyalty of a town guard, and she and Alston set to work freeing the prisoners. It was a tense rescue, and they almost didn’t pull it off, but in the end they were successful. Tordek took off by himself, vowing to never set eyes upon the Chaos Scar again. The group was reunited with its gear, and left Restwell Keep, knowing full well that their next visit would not be a welcoming one.

Attendance

Character Race Class Player
Karl Fraley Human Bard Ryan
Gnarsh Half-Orc Barbarian Eugene
Abraxus Dragonborn Fighter Matthias
AshiBeni ’RainCloud Half-Elf Wizard Kanova
Alston Gnome Psion/Rogue Jon

Rewards
The party received 140 XP each (700 Total) for escaping from the jail, and an additional 50 XP each (250 Total) for freeing Tordek Wyrmsbane. No treasure was gained in this episode, leaving a 1 parcel (Level 2) deficit for this week.

Obstacles Defeated
The party failed a rather long and complex skill challenge in dealing with Cousin Reginald, and succeed at a complexity 4 skill challenge to escape from the jail of Restwell Keep. No combat encounters were undertaken

View
The Hoard
Episode 11

Plot Summary
It turned out the silver panel was a door of sorts, barring anyone without Fraley blood and the command word, “Git Ow-n Otta Heeyah” from entering. Karl uttered the hick phrase, the silver panel slid up, revealing a large set of double doors. Blast! Foiled agin!

A complexity 4 skill challenge ensued, which the party failed. They lost 2 healing surges, the doors blasted open anyway, and the guardian of House Fraley’s hoard got a surprise round against them.

The guardian was Darom Madar, an oath wight, which is a powerful undead creature capable of dominating and forcing PCs to attack each other-Good Fun!

There were 8 columns in the chamber, all of them carved with devilish faces and exuding hellish power. Darom Madar was able to use these columns to teleport around the chamber, and any PC who could make a DC 17 Arcana check could also utilize these columns to teleport, but if they didn’t make the Arcana check, they were teleported randomly instead. Even more Fun!

In the third round of the fight, Gnarsh, who had been following the party, slid down the shaft from the first level of the caverns, and proceeded to scare the shit out of the Iron Circleites that were now guarding the rear. Gnarsh, ever the diplomatic one, managed to get by the guards and entered the chamber just in time to get dominated and stab Abraxus in the face a few times.

By the 10th round, Darom Madar was defeated, and it was hoard stealin’ time! The details of what the hoard contained is detailed below, although two certain items stood out.

A silver goblet, engraved with scenes of devils and humans cavorting, emanated a seriously evil aura. In place of the eyes of the devils on this goblet were 6 tiny rubies. The Iron Circle Dark Adept was particularly piqued by this piece, and when asked, told the party that this was the object the Iron Cirlce had sent them to acquire. Karl also got them to reveal the location of the Iron Circle’s main camp in the Chaos Scar.

In an old warddrobe (of no value), the party found a note inscribed with the following Haiku:

Many eyes watch the phoenix

feast on hot fishes

the Fraley hoard, yours to keep

After an extended rest, the party decided to check out the remaining area of the caverns. The next area was down a steep, slime covered slide. Karl rode his floating disk, Alston rode Gnarsh like a surfboard, Abraxus assumed the lotus position and meditated down on his ample dragonborn ass, and AshiBeni followed behind. They skidded to a stop in a smaller lightless chamber. A few moments after arriving, weird reptilian insects (or were they insectoid reptiles?) began to pour in from adjacent chamber. These were Kruthiks, and boy howdy, did the PCs kill the hell out of them! Searching the chambers turned up a treasure parcel, detailed below.

Attendance

Character Race Class Player
Karl Fraley Human Bard Ryan
Gnarsh Half-Orc Barbarian Eugene
Abraxus Dragonborn Fighter Matthias
AshiBeni ’RainCloud Half-Elf Wizard Kanova
Alston Gnome Psion/Rogue Jon

Rewards

Monetary-Total Level 2 parcels: 5

The Hoard of House Fraley, Part I Level 2 Parcels 4, 6, 10 and the goblet worth 250 GP

  • 2000 Copper Pieces
  • Everburning Torch (50 GP)
  • 15 Silver Bars worth 5 Gold Pieces each
  • Fine suit of clothing embroidered with “DF” (30 GP)
  • Amulet of Health +1, a level 3 item
  • A felt pouch containing 100 GP and an orb (15 GP)
  • A stained bag run through with silver thread containing 50 SP
  • A jar filled with 8 ounces of sweet smelling perfume (40 GP)
  • The Note mentioned above
  • The silver goblet mentioned above which is worth 250 GP

Treasure in the Kruthik lair Level 2 Parcel 5

  • 2 100 GP gems
  • Healing Potion
  • 40 GP

Experience Points

First Encounter: 1050 Total 210 Each

Second Encounter: 797 Total 159 Each

Obstacles Overcome

  • Darom Madar, Level 4 Solo Monster
  • The Pillars of Chaos, Level 4 Hazard
  • 12 Kruthik Hatchlings, Level 2 Minions
  • 2 Sharn Kruthik, Level 2 Lurker
  • 1 Adult Kruthik, Level 4 Brute
View
He's But a Wee Shaver
Episode 10

Treasure Gained: 15 GP, and the coats of arms of three members of the Iron Circle

Monsters Defeated:6 Human Goons, 5 Iron Circle Brigands, 4 Tar Devil Juveniles, 1 Iron Circle Dark Adept, 1 Tar Devil Brawler

Experience Gained: 1296 Total, 323 Each

Main Events/Plot points:

After the huge win last week in Restwell Keep, this weeks adventure began with the party meeting a gnome psion/rogue named Alston (played by John). The party moved immediately to the cave of Fraley treasure that Cousin Reginald told them about in Session 8. At the entrance they defeated several goons, brigands, and tar devil juveniles. Alston found traveling in Abraxus’ backpack to be less safe than one might think.

They climbed down the rope to the slick and slimy second level of the dungeon. Despite the limited mobility of the area, they still managed to defeat the Iron Circlites that were there. Alston proved an intimidating gnome, delivering the final stroke to end the threat of the Tar Devil Brawler there, and confidently striding through Ashi‘s Pillar of Flame to the remaining Iron Circle Dark Adept and Brigands. Karl intimidated them into surrender, and forced them to sign over their fealty to him, writing the promise in their own blood on Ashi’s cast off day dress. The night ended with three Iron Circlites tied with DC 17 bonds just outside a large silver panel that may or may not be a door to the fabled vault of House Fraley treasures.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.